Bayesketball
D'Angelo
Russell

Box O-JPM

-2-101234 ft% usage fg3a stl ast fg2 shot making OTHER

Box D-JPM

-2-101234 ast stl blk fg3a fg2a rim dfg% OTHER

On Off Informed JPM

O-JPMD-JPM −2.0−1.00.01.02.03.04.0
JAKOB Plus Minus
Perimeter Shot Making
41
details
Worse Shot Making
Better Shot Making

3PT% adjusted for how contested the shots are

Perimeter Shot Volume
76
details
Fewer Shots
More Shots

3PA per game

Perimeter Shooting Overview
Interior Shot Volume
48
details

2PA per game

Rim Rate on FG2A
37
details

Proportion of 2PA at the rim

Resticted Area Efficiency
44
details

FG% in the restricted area

Paint Efficiency
70
details

FG% in the paint (outside restricted area)

Midrange Efficiency
52
details

FG% in the midrange

Interior Shooting Overview
Offensive Rebounding Rate
44
details

Percentage of available offensive rebounds grabbed by player

Offensive Rebounding Difficulty
41
details
Less Contested
Less Contested

Proportion of offensive rebounds that are contested

Defensive Rebounding Rate
20
details

Percentage of available defensive rebounds grabbed by player

Defensive Rebounding Difficulty
53
details
Less Contested
More Contested

Proportion of defensive rebounds that are contested

Rebounding Overview
Rim Efficiency Allowed
56
details
Higher Rim FG% Allowed
Lower Rim FG% Allowed

Opponent rim FG% on shots contested by player

Blocks Per Game
39
details
Fewer Blocks
More Blocks

Steals Per Game
82
details
Fewer Steals
More Steals

Defense Overview
AST
90
details

Assists Per 75

TOV
63
details

Turnovers Per 75

Passing Overview
Usage
77
details

Posession ending actions per game (Turnovers + True Shooting Attempt + Potential Assist)

Time of Posession (per 36)
83
Usage Overview