Bayesketball
Kris
Dunn

Box O-JPM

-2-101234 ft% fg2 shot making stl fg2a usage OTHER

Box D-JPM

-2-101234 stl ast dreb diff blk fg2a midrange fg% OTHER

On Off Informed JPM

O-JPMD-JPM −2.0−1.00.01.02.03.04.0
JAKOB Plus Minus
Perimeter Shot Making
41
details
Worse Shot Making
Better Shot Making

3PT% adjusted for how contested the shots are

Perimeter Shot Volume
40
details
Fewer Shots
More Shots

3PA per game

Perimeter Shooting Overview
Interior Shot Volume
31
details

2PA per game

Rim Rate on FG2A
22
details

Proportion of 2PA at the rim

Resticted Area Efficiency
66
details

FG% in the restricted area

Paint Efficiency
77
details

FG% in the paint (outside restricted area)

Midrange Efficiency
79
details

FG% in the midrange

Interior Shooting Overview
Offensive Rebounding Rate
67
details

Percentage of available offensive rebounds grabbed by player

Offensive Rebounding Difficulty
61
details
Less Contested
Less Contested

Proportion of offensive rebounds that are contested

Defensive Rebounding Rate
28
details

Percentage of available defensive rebounds grabbed by player

Defensive Rebounding Difficulty
69
details
Less Contested
More Contested

Proportion of defensive rebounds that are contested

Rebounding Overview
Rim Efficiency Allowed
50
details
Higher Rim FG% Allowed
Lower Rim FG% Allowed

Opponent rim FG% on shots contested by player

Blocks Per Game
64
details
Fewer Blocks
More Blocks

Steals Per Game
99
details
Fewer Steals
More Steals

Defense Overview
AST
73
details

Assists Per 75

TOV
45
details

Turnovers Per 75

Passing Overview
Usage
57
details

Posession ending actions per game (Turnovers + True Shooting Attempt + Potential Assist)

Time of Posession (per 36)
75
Usage Overview