Bayesketball
Alex
Caruso

Box O-JPM

-2-101234 ast stl usage fg2a oreb diff fg2 shot making OTHER

Box D-JPM

-2-101234 stl ast blk usage rim dfg% fg2a OTHER

On Off Informed JPM

O-JPMD-JPM −2.0−1.00.01.02.03.04.0
JAKOB Plus Minus
Perimeter Shot Making
48
details
Worse Shot Making
Better Shot Making

3PT% adjusted for how contested the shots are

Perimeter Shot Volume
54
details
Fewer Shots
More Shots

3PA per game

Perimeter Shooting Overview
Interior Shot Volume
24
details

2PA per game

Rim Rate on FG2A
92
details

Proportion of 2PA at the rim

Resticted Area Efficiency
47
details

FG% in the restricted area

Paint Efficiency
16
details

FG% in the paint (outside restricted area)

Midrange Efficiency
12
details

FG% in the midrange

Interior Shooting Overview
Offensive Rebounding Rate
34
details

Percentage of available offensive rebounds grabbed by player

Offensive Rebounding Difficulty
17
details
Less Contested
Less Contested

Proportion of offensive rebounds that are contested

Defensive Rebounding Rate
20
details

Percentage of available defensive rebounds grabbed by player

Defensive Rebounding Difficulty
85
details
Less Contested
More Contested

Proportion of defensive rebounds that are contested

Rebounding Overview
Rim Efficiency Allowed
9
details
Higher Rim FG% Allowed
Lower Rim FG% Allowed

Opponent rim FG% on shots contested by player

Blocks Per Game
82
details
Fewer Blocks
More Blocks

Steals Per Game
99
details
Fewer Steals
More Steals

Defense Overview
AST
77
details

Assists Per 75

TOV
25
details

Turnovers Per 75

Passing Overview
Usage
40
details

Posession ending actions per game (Turnovers + True Shooting Attempt + Potential Assist)

Time of Posession (per 36)
63
Usage Overview