Bayesketball
Tony
Bradley

Box O-JPM

-2-101234 fg2 shot making usage ft% stl open fg3% OTHER

Box D-JPM

-2-101234 stl fg2 self-creation rim dfg% blk fg3a fg2a OTHER

On Off Informed JPM

O-JPMD-JPM −2.0−1.00.01.02.03.04.0
JAKOB Plus Minus
Perimeter Shot Making
38
details
Worse Shot Making
Better Shot Making

3PT% adjusted for how contested the shots are

Perimeter Shot Volume
16
details
Fewer Shots
More Shots

3PA per game

Perimeter Shooting Overview
Interior Shot Volume
82
details

2PA per game

Rim Rate on FG2A
94
details

Proportion of 2PA at the rim

Resticted Area Efficiency
98
details

FG% in the restricted area

Paint Efficiency
89
details

FG% in the paint (outside restricted area)

Midrange Efficiency
73
details

FG% in the midrange

Interior Shooting Overview
Offensive Rebounding Rate
55
details

Percentage of available offensive rebounds grabbed by player

Offensive Rebounding Difficulty
43
details
Less Contested
Less Contested

Proportion of offensive rebounds that are contested

Defensive Rebounding Rate
52
details

Percentage of available defensive rebounds grabbed by player

Defensive Rebounding Difficulty
63
details
Less Contested
More Contested

Proportion of defensive rebounds that are contested

Rebounding Overview
Rim Efficiency Allowed
40
details
Higher Rim FG% Allowed
Lower Rim FG% Allowed

Opponent rim FG% on shots contested by player

Blocks Per Game
32
details
Fewer Blocks
More Blocks

Steals Per Game
8
details
Fewer Steals
More Steals

Defense Overview
AST
31
details

Assists Per 75

TOV
60
details

Turnovers Per 75

Passing Overview
Usage
23
details

Posession ending actions per game (Turnovers + True Shooting Attempt + Potential Assist)

Time of Posession (per 36)
5
Usage Overview