Bayesketball
Luke
Kornet

Box O-JPM

-2-101234 fg3a usage tov open fg3% stl ft% OTHER

Box D-JPM

-2-101234 blk stl usage fg2 self-creation rim rate fg3a OTHER

On Off Informed JPM

O-JPMD-JPM −2.0−1.00.01.02.03.04.0
JAKOB Plus Minus
Perimeter Shot Making
23
details
Worse Shot Making
Better Shot Making

3PT% adjusted for how contested the shots are

Perimeter Shot Volume
3
details
Fewer Shots
More Shots

3PA per game

Perimeter Shooting Overview
Interior Shot Volume
35
details

2PA per game

Rim Rate on FG2A
97
details

Proportion of 2PA at the rim

Resticted Area Efficiency
80
details

FG% in the restricted area

Paint Efficiency
30
details

FG% in the paint (outside restricted area)

Midrange Efficiency
43
details

FG% in the midrange

Interior Shooting Overview
Offensive Rebounding Rate
36
details

Percentage of available offensive rebounds grabbed by player

Offensive Rebounding Difficulty
92
details
Less Contested
Less Contested

Proportion of offensive rebounds that are contested

Defensive Rebounding Rate
26
details

Percentage of available defensive rebounds grabbed by player

Defensive Rebounding Difficulty
90
details
Less Contested
More Contested

Proportion of defensive rebounds that are contested

Rebounding Overview
Rim Efficiency Allowed
33
details
Higher Rim FG% Allowed
Lower Rim FG% Allowed

Opponent rim FG% on shots contested by player

Blocks Per Game
91
details
Fewer Blocks
More Blocks

Steals Per Game
49
details
Fewer Steals
More Steals

Defense Overview
AST
56
details

Assists Per 75

TOV
15
details

Turnovers Per 75

Passing Overview
Usage
18
details

Posession ending actions per game (Turnovers + True Shooting Attempt + Potential Assist)

Time of Posession (per 36)
13
Usage Overview