Bayesketball
Sam
Merrill

Box O-JPM

-2-101234 usage fg3a stl ft% tov open fg3% OTHER

Box D-JPM

-2-101234 rim dfg% fg2a stl blk midrange fg% fg3a OTHER

On Off Informed JPM

O-JPMD-JPM −2.0−1.00.01.02.03.04.0
JAKOB Plus Minus
Perimeter Shot Making
60
details
Worse Shot Making
Better Shot Making

3PT% adjusted for how contested the shots are

Perimeter Shot Volume
82
details
Fewer Shots
More Shots

3PA per game

Perimeter Shooting Overview
Interior Shot Volume
6
details

2PA per game

Rim Rate on FG2A
66
details

Proportion of 2PA at the rim

Resticted Area Efficiency
54
details

FG% in the restricted area

Paint Efficiency
48
details

FG% in the paint (outside restricted area)

Midrange Efficiency
75
details

FG% in the midrange

Interior Shooting Overview
Offensive Rebounding Rate
53
details

Percentage of available offensive rebounds grabbed by player

Offensive Rebounding Difficulty
49
details
Less Contested
Less Contested

Proportion of offensive rebounds that are contested

Defensive Rebounding Rate
59
details

Percentage of available defensive rebounds grabbed by player

Defensive Rebounding Difficulty
56
details
Less Contested
More Contested

Proportion of defensive rebounds that are contested

Rebounding Overview
Rim Efficiency Allowed
80
details
Higher Rim FG% Allowed
Lower Rim FG% Allowed

Opponent rim FG% on shots contested by player

Blocks Per Game
28
details
Fewer Blocks
More Blocks

Steals Per Game
59
details
Fewer Steals
More Steals

Defense Overview
AST
44
details

Assists Per 75

TOV
14
details

Turnovers Per 75

Passing Overview
Usage
23
details

Posession ending actions per game (Turnovers + True Shooting Attempt + Potential Assist)

Time of Posession (per 36)
16
Usage Overview