Bayesketball
Corey
Kispert

Box O-JPM

-2-101234 tov fg3a fg2 shot making stl ast usage OTHER

Box D-JPM

-2-101234 rim dfg% stl blk fg2a ast rim fg% OTHER

On Off Informed JPM

O-JPMD-JPM −2.0−1.00.01.02.03.04.0
JAKOB Plus Minus
Perimeter Shot Making
39
details
Worse Shot Making
Better Shot Making

3PT% adjusted for how contested the shots are

Perimeter Shot Volume
73
details
Fewer Shots
More Shots

3PA per game

Perimeter Shooting Overview
Interior Shot Volume
29
details

2PA per game

Rim Rate on FG2A
64
details

Proportion of 2PA at the rim

Resticted Area Efficiency
61
details

FG% in the restricted area

Paint Efficiency
58
details

FG% in the paint (outside restricted area)

Midrange Efficiency
62
details

FG% in the midrange

Interior Shooting Overview
Offensive Rebounding Rate
22
details

Percentage of available offensive rebounds grabbed by player

Offensive Rebounding Difficulty
41
details
Less Contested
Less Contested

Proportion of offensive rebounds that are contested

Defensive Rebounding Rate
42
details

Percentage of available defensive rebounds grabbed by player

Defensive Rebounding Difficulty
41
details
Less Contested
More Contested

Proportion of defensive rebounds that are contested

Rebounding Overview
Rim Efficiency Allowed
74
details
Higher Rim FG% Allowed
Lower Rim FG% Allowed

Opponent rim FG% on shots contested by player

Blocks Per Game
30
details
Fewer Blocks
More Blocks

Steals Per Game
60
details
Fewer Steals
More Steals

Defense Overview
AST
17
details

Assists Per 75

TOV
30
details

Turnovers Per 75

Passing Overview
Usage
61
details

Posession ending actions per game (Turnovers + True Shooting Attempt + Potential Assist)

Time of Posession (per 36)
35
Usage Overview