Bayesketball
Marcus
Garrett

Box O-JPM

-2-101234 tov stl fg2a fg2 shot making fg2 self-creation OTHER

Box D-JPM

-2-101234 ast fg2 self-creation stl blk ft% fg3a OTHER

On Off Informed JPM

O-JPMD-JPM −2.0−1.00.01.02.03.04.0
JAKOB Plus Minus
Perimeter Shot Making
48
details
Worse Shot Making
Better Shot Making

3PT% adjusted for how contested the shots are

Perimeter Shot Volume
32
details
Fewer Shots
More Shots

3PA per game

Perimeter Shooting Overview
Interior Shot Volume
71
details

2PA per game

Rim Rate on FG2A
7
details

Proportion of 2PA at the rim

Resticted Area Efficiency
16
details

FG% in the restricted area

Paint Efficiency
47
details

FG% in the paint (outside restricted area)

Midrange Efficiency
58
details

FG% in the midrange

Interior Shooting Overview
Rim Efficiency Allowed
62
details
Higher Rim FG% Allowed
Lower Rim FG% Allowed

Opponent rim FG% on shots contested by player

Blocks Per Game
19
details
Fewer Blocks
More Blocks

Steals Per Game
14
details
Fewer Steals
More Steals

Defense Overview
AST
82
details

Assists Per 75

TOV
69
details

Turnovers Per 75

Passing Overview
Usage
70
details

Posession ending actions per game (Turnovers + True Shooting Attempt + Potential Assist)

Time of Posession (per 36)
86
Usage Overview