Bayesketball
Mark
Williams

Box O-JPM

-2-101234 open fg3% fg2a fg3a fg2 shot making oreb diff OTHER

Box D-JPM

-2-101234 blk rim fg% stl fg2a usage ast OTHER

On Off Informed JPM

O-JPMD-JPM −2.0−1.00.01.02.03.04.0
JAKOB Plus Minus
Perimeter Shot Making
11
details
Worse Shot Making
Better Shot Making

3PT% adjusted for how contested the shots are

Perimeter Shot Volume
4
details
Fewer Shots
More Shots

3PA per game

Perimeter Shooting Overview
Interior Shot Volume
97
details

2PA per game

Rim Rate on FG2A
84
details

Proportion of 2PA at the rim

Resticted Area Efficiency
87
details

FG% in the restricted area

Paint Efficiency
54
details

FG% in the paint (outside restricted area)

Midrange Efficiency
41
details

FG% in the midrange

Interior Shooting Overview
Offensive Rebounding Rate
76
details

Percentage of available offensive rebounds grabbed by player

Offensive Rebounding Difficulty
96
details
Less Contested
Less Contested

Proportion of offensive rebounds that are contested

Defensive Rebounding Rate
89
details

Percentage of available defensive rebounds grabbed by player

Defensive Rebounding Difficulty
77
details
Less Contested
More Contested

Proportion of defensive rebounds that are contested

Rebounding Overview
Rim Efficiency Allowed
41
details
Higher Rim FG% Allowed
Lower Rim FG% Allowed

Opponent rim FG% on shots contested by player

Blocks Per Game
94
details
Fewer Blocks
More Blocks

Steals Per Game
48
details
Fewer Steals
More Steals

Defense Overview
AST
56
details

Assists Per 75

TOV
61
details

Turnovers Per 75

Passing Overview
Usage
75
details

Posession ending actions per game (Turnovers + True Shooting Attempt + Potential Assist)

Time of Posession (per 36)
26
Usage Overview