Bayesketball
Ryan
Dunn

Box O-JPM

-2-101234 usage ft% fg3a tov stl ast OTHER

Box D-JPM

-2-101234 stl fg2a ast dreb diff rim dfg% fg3a OTHER

On Off Informed JPM

O-JPMD-JPM −2.0−1.00.01.02.03.04.0
JAKOB Plus Minus
Perimeter Shot Making
47
details
Worse Shot Making
Better Shot Making

3PT% adjusted for how contested the shots are

Perimeter Shot Volume
80
details
Fewer Shots
More Shots

3PA per game

Perimeter Shooting Overview
Interior Shot Volume
23
details

2PA per game

Rim Rate on FG2A
65
details

Proportion of 2PA at the rim

Resticted Area Efficiency
72
details

FG% in the restricted area

Paint Efficiency
57
details

FG% in the paint (outside restricted area)

Midrange Efficiency
66
details

FG% in the midrange

Interior Shooting Overview
Offensive Rebounding Rate
46
details

Percentage of available offensive rebounds grabbed by player

Offensive Rebounding Difficulty
55
details
Less Contested
Less Contested

Proportion of offensive rebounds that are contested

Defensive Rebounding Rate
44
details

Percentage of available defensive rebounds grabbed by player

Defensive Rebounding Difficulty
19
details
Less Contested
More Contested

Proportion of defensive rebounds that are contested

Rebounding Overview
Rim Efficiency Allowed
39
details
Higher Rim FG% Allowed
Lower Rim FG% Allowed

Opponent rim FG% on shots contested by player

Blocks Per Game
78
details
Fewer Blocks
More Blocks

Steals Per Game
54
details
Fewer Steals
More Steals

Defense Overview
AST
10
details

Assists Per 75

TOV
21
details

Turnovers Per 75

Passing Overview
Usage
29
details

Posession ending actions per game (Turnovers + True Shooting Attempt + Potential Assist)

Time of Posession (per 36)
24
Usage Overview