Bayesketball
Mike
Conley

Box O-JPM

-2-101234 fg2 shot making fg3a ast fg2a open fg3% OTHER

Box D-JPM

-2-101234 fg2a ast rim dfg% blk rim rate fg3a OTHER

On Off Informed JPM

O-JPMD-JPM −2.0−1.00.01.02.03.04.0
JAKOB Plus Minus
Perimeter Shot Making
50
details
Worse Shot Making
Better Shot Making

3PT% adjusted for how contested the shots are

Perimeter Shot Volume
74
details
Fewer Shots
More Shots

3PA per game

Perimeter Shooting Overview
Interior Shot Volume
24
details

2PA per game

Rim Rate on FG2A
3
details

Proportion of 2PA at the rim

Resticted Area Efficiency
13
details

FG% in the restricted area

Paint Efficiency
33
details

FG% in the paint (outside restricted area)

Midrange Efficiency
12
details

FG% in the midrange

Interior Shooting Overview
Offensive Rebounding Rate
53
details

Percentage of available offensive rebounds grabbed by player

Offensive Rebounding Difficulty
22
details
Less Contested
Less Contested

Proportion of offensive rebounds that are contested

Defensive Rebounding Rate
52
details

Percentage of available defensive rebounds grabbed by player

Defensive Rebounding Difficulty
27
details
Less Contested
More Contested

Proportion of defensive rebounds that are contested

Rebounding Overview
Rim Efficiency Allowed
75
details
Higher Rim FG% Allowed
Lower Rim FG% Allowed

Opponent rim FG% on shots contested by player

Blocks Per Game
50
details
Fewer Blocks
More Blocks

Steals Per Game
98
details
Fewer Steals
More Steals

Defense Overview
AST
92
details

Assists Per 75

TOV
43
details

Turnovers Per 75

Passing Overview
Usage
60
details

Posession ending actions per game (Turnovers + True Shooting Attempt + Potential Assist)

Time of Posession (per 36)
89
Usage Overview